Thursday, February 2, 2012


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Monday, October 24, 2011

Rocksmith Video Game - Learn Guitar While You Play

Learn guitar while playing this awesome game.Raise your skill level up to the highest point.Rocksmith is latest video to play ,to learn and to enjoy.Its very nice and unique video game to follow.Read this review to know all about this game.

With the oversaturated and ailing rhythm game genre in a state of decline, it seems ill-timed to launch a new guitar-focused music franchise. But Ubisoft has pulled one out of left field with Rocksmith--a guitar game that successfully bridges the gap between musical gaming and actual rocking. It's advanced enough to give seasoned guitar players a more realistic challenge than Rock Band or Guitar Hero, yet accessible enough to teach inexperienced guitarists the ropes of rock and roll.
There are a few minor hurdles to get through before you get rocking. Rocksmith requires you to own an actual six-string electric guitar and won't work with any old plastic peripherals you have lying around. It's a great excuse to dust off the old axe if you have one, but the high cost of picking up the Epiphone bundle or a separate guitar will be prohibitive for some players. That said, wielding an honest-to-goodness instrument of rock is what makes this game so fun. Once you have the requisite guitar in hand, you plug it into your system using the included 1/4-inch adapter cable, but it takes some fiddling to get a comfortable response time between the visual and audio lag. Running the sound out via analog audio cables into a stereo offers the best performance, though there are a few different options to explore. Once you get that mess sorted out, it's time.
Rocksmith's light campaign mode eases you into tunes by having you practice small groups of songs to get a feel for them before playing the more advanced versions back-to-back in concert at packed venues. It starts you off at the ground floor with simple licks, single notes, and slow pacing to get you accustomed to the basics of guitar playing and how to decipher the elaborate note runway. Each guitar string is associated with a different color, and the numbered fretboard onscreen indicates the corresponding location you're supposed to play on the guitar. The gameplay is reasonably lenient, since you can't "fail" mid-song for performing poorly. You may have to replay a tune if you don't reach a certain minimum point score by the end, but repetition is required for learning, and it's a common theme across much of Rocksmith. You're good to go as long as you hit the right notes or chords when prompted when they come down the runway. What's awesome is that you're not docked points for noodling. For folks who already have some level of guitar skill, this is one element that Rock Band and Guitar Hero sorely lacked. Even better: the game scales to your playing ability automatically. If you start nailing power chords instead of single notes, you'll level up the phrasing and soon start seeing chords coming down the screen at you. The reverse happens if you mess up too much, giving you a chance to recover if things get too busy for you. It's a very cool, dynamic system that's forgiving without gutting the challenge.
Earning rock points with each performance unlocks more venues, songs, and bonus content. As you increase your rank and playing skills, the game gradually ramps up in complexity to add in full chords, solos, and eventually, note-for-note phrasing. There's a great mix of songs, and most of the 50-plus tunes have several different versions that feature single notes, full chords, and the more advanced combo arrangements. While the track listing is geared more toward jams with familiar licks and catchy hooks than current top-40 popularity, there's a solid spread here. You'll find classic rock hits from Cream, The Rolling Stones, and Tom Petty, alongside Nirvana, The Cure, The Black Keys, and more recent groups. New tunes also introduce more advanced guitar-playing techniques, which are accompanied by detailed video explanations, practice challenges, and tutorial help. The extra level of handholding is optional, but it's there if you need the support or the additional practice. Arcade-style minigames present a really fun option for continuing to hone specific skills while taking a break from the straight-up rocking, and the way Rocksmith goes above and beyond to offer you so many different ways to learn new guitar tricks and improve your ability is impressive. Some activities are more enjoyable than others, yet there's a broad toolbox to draw from for players learning the guitar for the first time.
Every note, chord, pick scrape, or sound you make is played through the game in real time, and it's amazing how Rocksmith essentially turns your TV or stereo into an amplifier. Thankfully, there's a built-in tuner you can access from the menu, and you're prompted to check your tuning between songs. Reverb and distortion are added to your guitar's sound on a song-by-song basis too, but you also unlock different amps, effects pedals, and guitars to fiddle around with in the game's absorbing sandbox-style amp mode. Here you can customize your guitar sound with tons of different layers of tones and effects. It's easy to spend hours testing all the sounds out and free-form jamming through the TV.

Monday, September 12, 2011

Star Fox 64 3D - Game Review

Star Fox 64 3D is a unique and very very adventurous game i found this game second to none.It's the same adventure you may have experienced many times before, but Star Fox 64 3D is still an enjoyable journey through a dangerous galaxy.n the 14 years since Star Fox 64 first landed on shelves, millions have answered the desperate call to save the Lylat system from the forces of the vile Andross. Few who have heeded that call have forgotten the brave wingmen who flew alongside them, or the perilous places they passed through on their mission. Now, the call rings out once again. Star Fox 64 is and has always been a well-crafted adventure, and whether you're a seasoned space ace or a novice pilot, you're sure to enjoy rescuing Corneria from Andross' clutches. Underneath the new 3D paint job, this is mostly the same game that has been released not only for the N64, but also on the Wii's Virtual Console, and it's hard not to wish that Nintendo had created a new mission to undertake rather than hauling out this classic again. But although Fox's Arwing has been around the galaxy a few times, she's still got it where it counts. 
The diabolical scientist Andross was exiled long ago to the distant world of Venom, and from there, he now mounts an invasion against the peaceful planet Corneria. His forces overwhelmed, the canine General Pepper calls on the services of the Star Fox team, a mercenary band of fighter pilots, to fend off the invasion and take the fight to Andross' harsh homeworld. But team leader Fox McCloud and his fellow fighters aren't in it just for the money. Fox's father, James, led a mission to Venom some years ago from which he never returned, and which team member Peppy Hare narrowly survived. The characters have plenty of personality--particularly Falco, whose arrogance is as sharp as his beak. The frequent chatter between team members Fox, Peppy, Slippy, and Falco creates a sense of camaraderie, though some lines repeat too often. Peppy loves to inform you that "Your father helped me like that, too" when you blast a bogey off his tail, which you might find yourself doing frequently.
Your mission to defeat Andross begins on the lush planet of Corneria. Propelled forward along a narrow path, you shoot enemies both airborne and on land, and do some fancy flying with your Arwing spacecraft to evade enemy fire and snag power-ups. Control is easy and intuitive; holding the left or right shoulder button while turning lets you bank in that direction more quickly, and a double-tap of either shoulder button performs the famous barrel roll, which deflects enemy fire in addition to looking pretty cool. As a result, you feel like a skilled pilot from the moment you start playing, but true mastery of Star Fox 64 takes time. 
Each stage plays out the same way each time, with enemies entering from the same directions at the same moments. Familiarizing yourself with these patterns is vital if you want to earn the medal for each stage, which requires you to score a certain number of hits against enemies. Earning these medals isn't easy, and they serve as a good incentive to revisit the stages repeatedly and hone your skills. If you earn all of them, you earn the right to feel like a hotshot, and you unlock the game's expert difficulty level, which has a whole new set of medals to earn. But you don't have to be concerned with acing the mission to have a good experience with Star Fox 64. You can also have fun just fumbling your way through the adventure. It's easy enough to be accessible to just about anyone, but those who want a significant challenge will find that, as well. And this version includes two difficulty levels that are available from the start: one duplicates the difficulty of the N64 version, while the other makes your ship sturdier and your enemies easier. 

Friday, September 2, 2011

Deus Ex : Human Revolution Review adventure that keeps you guessing

7RXRP6DVD9TN Choice. Many games give the illusion of it, less to deliver significantly. Deus Ex: Human Revolution is one of the rare: a first person shooter / stealth / spy / RPG hybrid that allows you to overcome the obstacles as you want. Let's you will have access to a building guarded. You can make your way past the guards on patrol. But maybe you'instead sneak them unnoticed, silently knock as you go; hack an electronic lock on a side entrance, or find a hidden vent and hop your way inside. Play the way you want: It's up to you. The revolution of man, this kind of flexibility can be inspiring, but as with many ambitious game, spare parts and parts aren always satisfying on their own terms't. Neither the shooting or stealth is the best in class, and a number of errors disrupt your suspension of disbelief. But even if the details of Don't stand up to scrutiny, as a whole, Human Revolution is an excellent game with a disturbing vision of the future we face.
In the future, the improvement of man has changed the way we live. Increase Technology happier among us stronger, faster and stronger - for a price, of course. Her years of'2027, and the world is divided. Some believe that the building is the next step in evolution, while others think it strips us of our humanity. Sarif Industries is one of the companies, research and manufacturing of these technologies, and you play as Adam Jensen, a security expert Sarif's. Researchers are about to break mystical, where the high tech headquarters Sarif soldiers loot's, making off with important information, apparently murdered scientists and leaves Adam to death. Sarif rehabilitated by Adam expansions, turning in both human and machine Adam: something out of people. As Adam tries to discover who was behind the attack and what, exactly, they tried to find it.
The shooting mechanics are great, but not unique. The cover system works well, but even with upgrades skin, you are still quite fragile to feel in danger when you engage the enemy. And ammunition is short enough (but not frustrating so) you'll want to make every shot count. Unfortunately, it is not too intelligent AI often reduces the feeling of danger. It isn't uncommon for enemies to shoot empty clip after clip on the wall to hide behind, refusing to pull back, even when you're pumping bullets into them, or jump en masse a grenade instead of away from it. In fact, it's just the enemies that act convincingly. In many cases, you can finger people's computers in front of them, walking through a store owner's pantry to steal credit card chips and munitions, and exit ducts air in front of his fellow employees Sarif. For what it's worth's, the old game Deus Ex also presented such an illusion breaking details. And as before, this information because otherwise the game works so hard to create a believable world cyberpunk.

Sunday, August 28, 2011

The Hottest and Most Demanding Games of 2011

It happens every year at E-3 of the world's largest video game expo. Inevitably, the games that people most eager to get are the ones that will not be that year. It was especially this year, as some of the biggest titles on display will not hit store shelves before the holidays 2011. It is frustrating for the players but for the shareholders, may pave the way for a long term investment.

Action games (and shooters) are the largest selling category in the gaming which 32 percent of all sales. A title can also be a blockbuster year in business.

Shooters Thrive As Court Case Looms

The Supreme Court scheduled to hear arguments later this year on whether states should be allowed for the sale of violent video games to regulate think game makers would consider the number of shooter titles.
You'd be wrong. Despite the pending case, dramatically redefining the industry, developers and publishers have a full range of action games made for the end of 2010 and Early 2011.
Action and shooter games are a big part of the profits of the industrial center. Together they made the tabs almost 32 percent of all games sold in 2009, according to the Entertainment Software Association. That makes them the industry's most popular genre. Only sports games, which accounted for nearly 20 percent of sales come close.
Key Players in particular, enjoy action movies, but despite the controversy that surrounds these games, they have proven popular with mainstream audiences, too.

Monday, August 22, 2011

Toy Soldiers a Cold War Review

In 2010, convinced that the developers Signal Studios as one of the new masters of the tower defense genre with their highly stylized hit Toy Soldiers. In addition to the stunning visuals of the game's unique and toy-box theme, Toy Soldiers also featured incredibly thrilling gameplay, enhanced by the innovative concept that allows players to actually hop in different parts of the game turrets and vehicles. Given the success of the original, a sequel was inevitable, but surprisingly the First World War-era tin soldiers are melted from the last game, the latest edition flashing us perhaps the most unfortunate period in American pop culture. An era of ridiculous music, mulleted action heroes, and Reaganomics. That's right ...
He condemned the 80s.
The influence of the Toy Soldiers: Cold War are easy to recognize, draw heavily from the anti-Soviet propaganda of the time, movies like Rocky IV, or, my personal favorite, Red Dawn. It is this kind of commie-busting attitude you move through the main campaign of the game, blasting away at the dirty Reds with a strangely satisfying feeling of moral justification. After all, they are just toys, right? To help the plastic enemies, the game has six main types of turrets to choose from, each with a choice of powerful upgrades that are unlocked as players progress through the game. Unlike the majority of tower defense games, you set up the tower where you, the turret position in Toy Soldier series is limited to a handful of predetermined locations on each card. The focus not overwhelm the enemy with a huge mass destruction, but to properly manage the limited number of towers you control, and ensure upgrading and repairing them often.
The main feature of the Toy Soldiers series is still the ability to jump and control tower to create, and learn to control these different weapons are an important part of the game. In most Tower Defense games, players learn the endless waves of spawning bad guys fear, but by mechanical instead I found myself eagerly joining the anticipation, ready to jump into my machine and pull apart the Russian bastards. Although the AI ​​power towers, they are nowhere as effective as a human hunter. This is especially true for anti-tank and mortar tower, which actually allows players to control ordinance against enemy troops, so to find damage. This is honestly one of the most exciting features of the game, and learn to ride a rocket all the way across the map to snipe recently aquariums is an important skill.More latest Film and game Reviews...

Wednesday, August 10, 2011

Fruit Ninja Kinect - Latest Game Review

Fruit Ninja Kinect try to sweeten the pot by giving you a variety of magazines, stationery and shadow effects to unlock. Some of these naturally play just by spending time with the game NOK, while others represent unique challenges, such as cutting of each strawberry, and nothing else in a game of Arcade mode. The ability to customize the look of the game a bit is a welcome one to adjust, but it doesn't hide the fact that this is a simple mini-games sold for the price of a full downloadable games. Like the aforementioned strawberry fruit Ninja Kinect sweet, but it does't long, and you's soon a much more extensive.
There are three single player modes, each change of action in any way. In Classic mode, you have three lives and lose a life each time a fruit escapes from the wrath of your uninjured. In addition, the bombs often raised with fruit, and if you slice one of these, the game is over immediately, no matter how many lives you have left. It's crushing by contact with a bomb brings a promising chance for a new high score at the end, but the controls work properly NOK that when this happens, you have only yourself to blame. This risk means that you just can't swing your arms wildly, like a true master of the shadow art, you must be precise.
In Arcade mode, you have 60 seconds to score as many points as possible. It's no penalty for not cutting the fruit before it falls off the screen, and cutting a bomb will cost 10 points instead of the game to an end. Bonus sometimes bananas, and cut it to offer certain advantages, a fruit frenzy and double points for a time triggers. Zen mode is the most relaxed of the bunch. This phase lasts 90 seconds, and there is no life, no bombs and no bananas.
There are also a pair of two-player mode where players stand side by side and cut the fruit at the same time. The Team Arcade mode, you will work together to share your score to maximize. In Battle mode, you compete to see who can earn the most points before time runs out. It's nice to eradicate oranges with a friend for a while, but in the Battle mode, the game often seems to give a player the upper hand by him or her with more fruit cutting.

Sometimes you just want a game to distract you for a few minutes. Column hundreds of fresh, juicy fruit is a fun way to spend some time to kill, and this has made Fruit Ninja is a popular mobile game. You can cut some oranges, pineapple hack and slash a few strawberries on the bus, and once you know where you're going, you can use the game reserve, has a short, complete lack of experience you can immediately forget to focus on other things. With Fruit Ninja Kinect, roam fruit slicing action on your mobile device to your TV, and although the performance of the Kinect is very good, this is still, at heart, the same game you can play on the phone a buck. At $ 10, runs the sweetness of these mini-games a bit sour, and the same play-and-forget quality that served as a virtue in a morning commuter traffic is a bit of a liability in the living room. Fruit Ninja is a fun distraction - nothing more and nothing less.
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Search engines know the number of websites are referring to your web-site; more links and hits higher rank for your web-site.
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